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The Captain is Dead - Cooperative Board Game, Save Your Starship, Fight The Aliens, 1 to 7 Players, 45 Minute Playtime, Ages 12 and Up, Alderac Entertainment Group (AEG)
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Brand | AEG |
Material | Paper |
Genre | Science Fiction |
Number of Players | 43135 |
Minimum Age Recomendation | 144 |
About this item
- Up to 7 players
- Tense and exciting co-operative fun!
- 18 characters to play, Each with their own strengths
- Increasing difficulty as the Game continues pushes players to work together
Customers usually keep this item
This product has fewer returns than average compared to similar products.
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Product information
Product Dimensions | 9.25 x 9.25 x 2.76 inches |
---|---|
Item Weight | 1 pounds |
Country of Origin | China |
ASIN | B01NCAH9YV |
Item model number | ALD05897 |
Manufacturer recommended age | 14 years and up |
Best Sellers Rank | #103,569 in Toys & Games (See Top 100 in Toys & Games) #3,229 in Board Games (Toys & Games) |
Customer Reviews |
4.7 out of 5 stars |
Is Discontinued By Manufacturer | No |
Release date | May 17, 2017 |
Language | English |
Manufacturer | Alderac Entertainment Group (AEG) |
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Product Description
The Captain is dead is a frantic and fun cooperative board Game that puts you and your friends in the role of crew members on a besieged starship. You must work together to repair critical systems and fend off hostile aliens, or you will share the captain's fate. From the Chief engineer, weapons officer, and visiting Admiral, all the way down to the Ensign and the ship's janitor, you must combine your unique talents to avoid utter Annihilation in the cold depths of space!.
From the manufacturer
Increasing difficulty as the Game continues pushes players to work together.
Team up to tackle the dangers of space travel.
Play with up to seven players.
The Captain Is Dead
Tense and exciting co-operative fun.
18 characters to play, Each with their own strengths.
What's in the box
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers like the variety of characters and special abilities in the board game. They say it's a great game for 3-5 players and can be played as a group game event. Customers also appreciate the ease of use and artwork. They mention that it'll be fairly easy to pick up and play. However, some customers are disappointed with the difficulty and mixed on quality.
AI-generated from the text of customer reviews
Customers find the cooperative game really fun, great for their group, and thrilling from beginning to end. They also say it's enjoyable, engaging, and fun.
"...The odd premise is incredibly fun and engaging from the moment the game begins, as well as being ingeniously integrated into the gameplay and highly..." Read more
"...My family loves board games and this is a fun, challenging game at a great price!" Read more
"...Great older family and introductory game. If you like co-op games like the wonderful fun Horrified! game you will love The Captain Is Dead!" Read more
"...The Captain is Dead is a very cool game. I love the theme, love the co-op, and love the puzzlyness of it...." Read more
Customers find the board game easy to use. They say it's easy to learn, play, and manage. They also say the game has a steep learning curve, but it'll be fun once you know the rules. Customers also say that the mechanics are straightforward enough that they get into a flow.
"This cooperative game is easy to learn, hard to win! My family loves board games and this is a fun, challenging game at a great price!" Read more
"...And that's why I love it.The game play is decently simple, although there are many different systems with their own rules that you have..." Read more
"...This co-op is fun, easy to learn/teach, high strategy, and high stakes...." Read more
"...My only complaint, also why I deducted a star, is that the instructions are written poorly. Once you get past the instructions, the game is great...." Read more
Customers like the artwork in the board game. They say it has a cool theme and art design. They also say the pieces are well-designed and colorful. Customers also appreciate the thematic alternative to Pandemic.
"...With no breeze you can play out doors on a table. Love the look and size of the game. Replayable with different difficulty lvls...." Read more
"...The Captain is Dead is a very cool game. I love the theme, love the co-op, and love the puzzlyness of it...." Read more
"...and the layout of the character cards is tidier...." Read more
"...+ The game looks great and has a really neat art style. A few players commented on the unique clear full color minis...." Read more
Customers find the character variety in the board game to be great. They mention that there are many characters with special abilities to choose from, and the theme is fun.
"...On top of that though is a variety of player roles with unique powers that have a big effect on gameplay...." Read more
"...Replayable with different difficulty lvls. MANY character combinations to try! Watch the how to play videos to help with the easy rules...." Read more
"...There is variety in game strategy, many characters with special abilities to choose from, and some cool system upgrades that you can "research" to..." Read more
"...+ Character choices- lots of options (on abilities) and ways to craft your team...." Read more
Customers find the co-op in the board game wonderful, all around, and great with friends. They say it takes 45 minutes to play and is best played with 3-5 players. However, it can also serve as a group game event and as s strategic solo. Moreover, they mention that good teamwork is a must if you want to win.
"...Great co-op all around...." Read more
"...For the same reasons this makes for a great solo game, this style of cooperative game with no real hidden information invites the opportunity for..." Read more
"...The game takes about 45 minutes to play and is best played with 3-5 players...." Read more
"...The cooperative nature of the game is great. Works well with just two people, too...." Read more
Customers find the flow of the board game great, easy to pick up, and challenging. They say the turns progress relatively quickly, making the game scale easier for larger groups. Customers also mention that the game takes about 45 minutes to play and is best played with 3-5 players.
"...SCALABILITY: This game is very tightly balanced, and turns progress relatively quickly so it scales easier for larger groups than most games...." Read more
"...and the mechanics are straight-forward enough that you get into a flow pretty quickly and don't have to keep consulting the rules...." Read more
"...The artwork is out of this world (pun intended). The game takes about 45 minutes to play and is best played with 3-5 players...." Read more
"...The flow was great, it's easy to pickup, and was challenging (we didn't win)." Read more
Customers are mixed about the quality of the board game. Some mention that it has good repeat play, an interesting coop systems management game, and variety in game strategy. However, others say that the game pieces are a little cheaply made and the components are just ok.
"...It makes it important to repair things and gives the players important decisions while still allowing a minimum level of effectiveness and choice..." Read more
"...Love the look and size of the game. Replayable with different difficulty lvls. MANY character combinations to try!..." Read more
"...+ Puzzle+ ThemeCons:- Broken / Missing pieces (AEG is quick to replace parts)- Table Space- Player Colors-..." Read more
"...There is variety in game strategy, many characters with special abilities to choose from, and some cool system upgrades that you can "research" to..." Read more
Customers find the board game difficult to play and win. They also say the setup is long.
"This game is HARD. But as a hardcore gamer, I am OK with that...." Read more
"...The game is a bit complex, so it takes quite some time to get through the rules and into actual game play...." Read more
"This cooperative game is easy to learn, hard to win! My family loves board games and this is a fun, challenging game at a great price!" Read more
"...the challenges it constantly throws your way, and it will get overwhelming the first few times. Don't fret...." Read more
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I wasn’t sure what to expect going into this curiously themed cooperative game, dripping with Star Trek homages and a combination of tongue in cheek humor and impending doom.
If ever there was a game that exceeded my expectations, it’s The Captain is Dead. The odd premise is incredibly fun and engaging from the moment the game begins, as well as being ingeniously integrated into the gameplay and highly engrossing.There’s a real sense of entropy that the players need to get ahead of to succeed.
The mechanics are solid and really conductive to the game’s feel of being able to respond just enough to the ever increasing pressure. Little touches like random starting damage to the ship and distinct, useful player abilities contribute to the immersion. The implementation of the starships various “systems” is a fantastic hook. In general powered up versions of basic actions are available until/unless that system goes down. It makes it important to repair things and gives the players important decisions while still allowing a minimum level of effectiveness and choice when things are damaged/destroyed.
The group will need to react to the situation as needed, so there is the possibility of some players could have to to run a lot of “damage control” and end up doing the same things over and over. A willingness to adjust play style to what’s needed is key, so this admittedly might not necessarily appeal to players who prefer to be proactive and have total control over their role in the game.
The replayability for this looks to be incredibly high. The random elements in terms of the order of increasingly severe obstacles and a simple but deep card based approach to skills and actions provide great variability from game to game on their own. On top of that though is a variety of player roles with unique powers that have a big effect on gameplay. Changing just one of the four characters we were paying with would have completely changed our strategy and made for a significantly different experience.
With four players (three of us were new to the game) things seemed balanced at like the game would scale well to different player counts. With a bit of luck we survived by the skin of our teeth on “Veteran” difficulty (the exact middle of the seven possible levels), which seemed reasonable with a couple of seasoned gamers at the table. Success felt difficult but possible, which is exactly what a good co-op should strive for.
Great co-op all around. Maybe not something I’d want to play constantly due to its specific nature, but definitely one I want to revisit at some point. Highly recommended for anyone who’s ok with reactive gameplay and the quirky sci-fi setting.
My copy came with 1 broken white pawn stand, 1 (instead of 2) Yellow Status bars, and 5 (instead of 6) Systems Cards. So far it has not stopped me from playing. The white stand isn’t that big of a deal as you only play with 1 at a time, and I take them apart for storage every time. The Yellow Bar has been replaced with the Orange, and when I need the Orage bar I just use a spare orange stand, but for the life of me I can’t figure out what Systems card I’m missing. Not sure if 6 was a typo in the component section of the rules or not. Many other people have reported missing parts of their game too. AEG does include their email in the rules for this, however, and are quick to reply and fix the issue. (BTW, it is a typo)
There are a lot of roles that you can play in the game, but they are all tied to a color. Take the Admiral and First Officer. One allows you to pull Battle Plans from any room, one allows you to pull Battle Plans for fewer actions, but you need to have a Command card to do so, pull any Battle Plan you want for more, and shoot Torpedos without needing any extra Skill cards. Both of them are BLUE, thus only 1 can be in play. Letting players pick their color before they pick their role isn’t a good way to do things, and this will cause people to mess up while playing. If they are used to playing blue and they are playing orange, it could cause issues.
Another issue with the player colors is the choice of colors. Color blindness aside, the Red, Orange, and Yello are way too close in color and thus people move the wrong pieces.
Table space may be an issue. You place the board down, then you have to place not only the pieces near the board (not that big of a deal, many other games do this), but cards need to lay out. There are times I’ve had 9 skill cards plus all the items you can get in the Cargo Pod. You want the skill cards to be seen by everyone, so you lay them out instead of stacking them in a deck. This can take up a bit of space. This isn’t really a negative, just something to be aware of.
This is kind of like one of the escape room games, but instead of a room, you are trying to escape aliens from destroying you. With multiple systems going offline or just being destroyed, aliens shooting at you, ships off your bow, skill cards going away (due to systems being offline), anomalies that are affecting your play, your shields very low, and your jump core being offline, what do you do? In what order do you do it? Obviously, you want to fix your jump core, but should you fix the computers so you can get more skill cards? Do you fix the destroyed teleporter? Remove the anomaly affecting your movement? Repair shields so you have more time?
While the components are cool, they are not good for storage. They remind me of Shrinky Dinks but are more like the clear plastic used in overhead projectors. I take the stands off every game to help keep the standees from breaking or getting bent during storage.
The Captain is Dead is a very cool game. I love the theme, love the co-op, and love the puzzlyness of it. While I’m not a big fan of puzzles, The Captain is Dead is more than just a puzzle. Having to balance out what you fix, when to fix it, and who on your team should do what really makes the game.
Pros:
+ Many roles to play
+ Puzzle
+ Theme
Cons:
- Broken / Missing pieces (AEG is quick to replace parts)
- Table Space
- Player Colors
- Components
My copy came with 1 broken white pawn stand, 1 (instead of 2) Yellow Status bars, and 5 (instead of 6) Systems Cards. So far it has not stopped me from playing. The white stand isn’t that big of a deal as you only play with 1 at a time, and I take them apart for storage every time. The Yellow Bar has been replaced with the Orange, and when I need the Orage bar I just use a spare orange stand, but for the life of me I can’t figure out what Systems card I’m missing. Not sure if 6 was a typo in the component section of the rules or not. Many other people have reported missing parts of their game too. AEG does include their email in the rules for this, however, and are quick to reply and fix the issue. (BTW, it is a typo)
There are a lot of roles that you can play in the game, but they are all tied to a color. Take the Admiral and First Officer. One allows you to pull Battle Plans from any room, one allows you to pull Battle Plans for fewer actions, but you need to have a Command card to do so, pull any Battle Plan you want for more, and shoot Torpedos without needing any extra Skill cards. Both of them are BLUE, thus only 1 can be in play. Letting players pick their color before they pick their role isn’t a good way to do things, and this will cause people to mess up while playing. If they are used to playing blue and they are playing orange, it could cause issues.
Another issue with the player colors is the choice of colors. Color blindness aside, the Red, Orange, and Yello are way too close in color and thus people move the wrong pieces.
Table space may be an issue. You place the board down, then you have to place not only the pieces near the board (not that big of a deal, many other games do this), but cards need to lay out. There are times I’ve had 9 skill cards plus all the items you can get in the Cargo Pod. You want the skill cards to be seen by everyone, so you lay them out instead of stacking them in a deck. This can take up a bit of space. This isn’t really a negative, just something to be aware of.
This is kind of like one of the escape room games, but instead of a room, you are trying to escape aliens from destroying you. With multiple systems going offline or just being destroyed, aliens shooting at you, ships off your bow, skill cards going away (due to systems being offline), anomalies that are affecting your play, your shields very low, and your jump core being offline, what do you do? In what order do you do it? Obviously, you want to fix your jump core, but should you fix the computers so you can get more skill cards? Do you fix the destroyed teleporter? Remove the anomaly affecting your movement? Repair shields so you have more time?
While the components are cool, they are not good for storage. They remind me of Shrinky Dinks but are more like the clear plastic used in overhead projectors. I take the stands off every game to help keep the standees from breaking or getting bent during storage.
The Captain is Dead is a very cool game. I love the theme, love the co-op, and love the puzzlyness of it. While I’m not a big fan of puzzles, The Captain is Dead is more than just a puzzle. Having to balance out what you fix, when to fix it, and who on your team should do what really makes the game.
Pros:
+ Many roles to play
+ Puzzle
+ Theme
Cons:
- Broken / Missing pieces (AEG is quick to replace parts)
- Table Space
- Player Colors
- Components
Top reviews from other countries
Great game and seller.
Reviewed in Australia on October 17, 2021